So, on Wednesday morning, one of my co-workers came by and mentioned that his friend had invited him to play D'n'D. He had never played a tabletop game, and didn't know anything about D'n'D, so he was kind of nervous... and somehow I ended up coming and joining in. Something about someone's wife being in the game but being uncomfortable being the only female there. So.
Back when 3.5 came out, my little brother got started playing D'n'D. He got me to make a character, and I disappointed him horribly by making a female human barbarian instead of some elven mage or cleric.

Poor kid. I understand him better than he understands me. He ended up so frustrated at me that, in the first game he ever played (where he was also the DM), he 'kicked me out' after less than an hour. Poor Famla Flamestalker never made it to level 2.
4.0 simplified a lot of the 3.5 stuff. There are a few 'typical' races in 4.0 than were 'special' races in 3.5, like dragonborn and tieflings, and they altered half-elves to actually have unique characteristics instead of being a mere compromise between humans and elves... and there's some weird fey race now. On the other hand, a number of classes I remembered (bards, barbarians, druids, etc.) are now in the supplemental Player's Handbook instead of the main one, the skills section is HUGELY simplified, and the feats are a lot more practical, with the more specialized ones being limited to sub-classes at level 10 and above. I don't like what they did with the alignment grid--it's supposed to be simpler, but character personalities just CAN'T be divided up that way--but as a group, we're ignoring the new version. I'm chaotic neutral, even though 4.0 says there's no such thing, and our tiefling is lawful evil.
Famla Flamestalker is resurrected as Famla Firestalker (called Fammy), a female human fighter who's just been exiled from her village for refusing to marry any of the guys who go after her. Everyone's required to get married, but there's a formality... they have to beat you in a fistfight. The winner of the fistfight gets to decide if the marriage goes through or not, so even if the one who starts it loses, the winner can choose to marry him or her anyway. Famla has always won, and she has always said no. People think that she's just being stubborn and insisting that someone has to beat her to marry her, but that's not really true. She just doesn't
like any of the suitors.
Having been exiled, she came across a male human ranger by the name of Kampa Dude (played by my co-worker), who keeps buying her drinks hoping to get her to "say yes"--to sex, not marriage. She just wants the beer. Somehow, they've hooked up with a tiefling warlock, a fey wizard, a giant druid, and a halfling--"NOT Kinder!"--rogue. They're running through a modified level 3-4 quest at the moment, based on... Dragons of Autumn? It's the first of a trilogy in Dragonlance; Rensing knows what I'm talking about.
The other chick in the group, the DM's wife, is working on drawing her character (the fey wizard). I'm considering doing the same, but I may get lazy and either commission someone else to do it or not bother.
Features: Those Who Helped Ink Get Commissions To Pay For The Vet (see previous journals)#Ninth:
`
Saimain 
Very, very, very, very (five years later), very good artist. This is the kind of detail I hope to get near some day, and she's a fantasy artist who's written books about her characters besides. She and her works get more and more interesting the longer I watch her and the more I find out. She does not take commissions. You don't even want her to, because her own works are so beautiful as it is that prints of those are
amazing. I know this, because hers are some of the few on my wall... and they are the
best on my wall. Much as I'd long for something of mine drawn by Saimain, I know... I just know there's nothing of mine so beautiful as to deserve that care. Someday, maybe there will be. I hope I can someday create something with words so awe-inspiring as what she has done with mere sketches. Saimain is more a master of her craft than I can ever expect to be of mine.

Devious Comments
And I HATE the fact that Wizards of the Coast just decided that they would force everybody to play it by halting production of all 3.5 books and attempting to disallow other publishers from producing material based on it.
Okay, sorry. I'm done ranting now.
How are you?
--
Fuxing up your head since 1987.
I think 4.0 is set up for people who want to start simple because they've never played before. 3.5 was hard to learn, if you'd never played before. Great for customization, yes, but there were so many options right off the bat that it got really confusing. 4.0 is too simple, in some ways, but some of the simplifying is a good thing--people can still do the complicated stuff if they know how, and can buy the supplemental book if they don't, but making it simple is mainly the KISS principle. It's a hell of a lot easier for new players.
Although some of it really is stupid, yes. My main issues are with the alignment grid and that you can't multiclass the way you used to. Literally, there's a feat now that allows you to "dabble" by taking on skills and feats from another class... but there's no such thing as a level 5 Fighter/level 3 sorcerer anymore, at least that I've seen. That's kinda cr*ppy.
I'm good! ^_^ How are you?
--
HOW TO KILL A ZOMBIE: [link]
S.Y.G.Y.N.T.S.A.T.T.O.T.L.R.N.
Seriously You Guys You Need To Start Appreciating The Typographicityilyness Of Things Like Right Now.
Multiclassing in 4E is basically:
> You take a feat to multiclass.
> You use feats to swap powers from your current class to your other one.
Not that fantastic.
Yep. Rather pathetic... The older system was a bit awkward and in need of polishing, but 4.0 is a step in the wrong direction.
--
HOW TO KILL A ZOMBIE: [link]
S.Y.G.Y.N.T.S.A.T.T.O.T.L.R.N.
Seriously You Guys You Need To Start Appreciating The Typographicityilyness Of Things Like Right Now.
It's really just the extreme amount of siplification that bugs me. Yes, 3.5 WAS a bit difficult to learn... But crap, at least each class had a easily definable role that could be tweaked to your desires... 4th ed has honestly rendered some classes completely useless... Poor rogues are now capped for thier sneak attack damage, and just about any class can take thier skills now that theres like... seven of 'em.
Oh well.
--
Fuxing up your head since 1987.
This is true.
--
HOW TO KILL A ZOMBIE: [link]
S.Y.G.Y.N.T.S.A.T.T.O.T.L.R.N.
Seriously You Guys You Need To Start Appreciating The Typographicityilyness Of Things Like Right Now.
--
Fuxing up your head since 1987.
--
HOW TO KILL A ZOMBIE: [link]
S.Y.G.Y.N.T.S.A.T.T.O.T.L.R.N.
Seriously You Guys You Need To Start Appreciating The Typographicityilyness Of Things Like Right Now.
Not very good.
--
Fuxing up your head since 1987.
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